Joining two walls with a radius.
This is how to join two walls with a radius.
In TOP view, make a brush that fits between the two joining walls.
Hilight the new brush and go to Patch > Primitives > Bevel.
Always make the patch width more than the height so you get a better curve.Using the mouse, MOVE the patch into position and use “R” to rotate. Move the vertices to the closest grid point using “V” (Vertices Mode) , selecting the vertices, holding ALT while moving it and CTRL + G to snap to grid.
Press SHIFT + ] to increase the density of the patch for better roundness.If it has over-curved like above, hilight the Manipulator lever by Pressing “V” to enter Vertices mode, holding left mouse and dragging it over the Vertices, and once highlighted, hold ALT and move it into position.
If Necessary, take off “Snap to Grid” with CTRL, ALT and G (remembering to turn it back on), or press “CTRL G” when you are close to the grid point, and it should snap to the grid.
If you can’t get it exactly on the grid point, the end result will flicker the texture as it cycles between what is drawn and what is not, so even if you have to move the walls to a grid point, it’s important that this patch and the walls meet at each point.You will notice that the texture is on the inside, so to fix this, press CTRL + I to invert the texture.
Change your grid using [ or ] (or the grid menu), and make the grid the thickness of the wall you are going to join. In this example, my adjoining walls are 8 units wide so I change the grid to 8.
Press CTRL + SHIFT + T to THICKEN the patch.Your caps will probably separate like the above picture, so press SHIFT + ] to increase the patch density.The patch may overlap the wall (as pictured above), and whilst sometimes this does not matter, sometimes it will.
With all 6 sides of the newly created patches selected (you may have to hide the walls to select the end caps) AND the two joining walls, in the 2D window, press V to enter Vertices mode, and like before, hold left mouse button and drag over the vertices you need to select.
Holding ALT, move the selected vertices into place.
Do this with any many vertices as you need to (I had to change 3 for this example).With all walls and patches selected, press “S” for Surface Inspector.
Click “Natural” to blend all the textures so they meet. If it still looks weird, try “Lmap” then click DONE.
You may need to select a different texture as some textures just will not fit, no matter what you do.
This is due to the texture size, or the orientation of the texture.
I changed this example and rotated the textures on a few sides.I could manipulate the vertices more to make it rounder, but for the purpose of this tutorial, this will do.